Скрипторий: Monster - crysmal (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - crysmal (rage of elements)
Crysmal
Creature 3
Description
Crysmals dwell within deep caverns of the Plane of Earth, laden with crystals that glow under their own internal energy. A crysmal's hunger for gems will lead it to travel almost anywhere, even through planar tears. Occasionally, they even establish colonies on planes other than their own, should their newfound territory prove filled with crystals.
A crysmal's scorpion-like body glitters with crystal. As light refracts between the facets, they concentrate and absorb it, energizing the crysmal and, some say, fueling the creature's magic.
Crysmals form small communities in locations where crystals are plentiful, working alongside one another to track down anything from a common quartz to precious rubies and sapphires. Scouting parties use their innate magic to communicate with each other via light and wordless sound, as well as to seek out more crystals. However, when precious stone resources grow scarce, crysmals become independent and territorial about their supply, taking crystals from wherever they can, even seizing them from other creatures.
A crysmal's drive to gather crystals is akin to the drive to reproduce. As a crysmal gathers stones, it stores them within its body. Once the crysmal has enough stored material, the parent fuses its stores into a tiny replica of itself and extrudes the infant crysmal, sometimes referred to as a shardling, into the world. The process leaves the parent weakened for a short time, until it can gather enough crystal to repair its body and begin the process anew. Infant crysmals consume crystals in a similar way. They process the raw material over a few months to grow to adult size. Thereafter, a crysmal “eats” stone only to heal injuries.
Recall Knowledge - Elemental ( Arcana, Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13
A crysmal's scorpion-like body glitters with crystal. As light refracts between the facets, they concentrate and absorb it, energizing the crysmal and, some say, fueling the creature's magic.
Crysmals form small communities in locations where crystals are plentiful, working alongside one another to track down anything from a common quartz to precious rubies and sapphires. Scouting parties use their innate magic to communicate with each other via light and wordless sound, as well as to seek out more crystals. However, when precious stone resources grow scarce, crysmals become independent and territorial about their supply, taking crystals from wherever they can, even seizing them from other creatures.
A crysmal's drive to gather crystals is akin to the drive to reproduce. As a crysmal gathers stones, it stores them within its body. Once the crysmal has enough stored material, the parent fuses its stores into a tiny replica of itself and extrudes the infant crysmal, sometimes referred to as a shardling, into the world. The process leaves the parent weakened for a short time, until it can gather enough crystal to repair its body and begin the process anew. Infant crysmals consume crystals in a similar way. They process the raw material over a few months to grow to adult size. Thereafter, a crysmal “eats” stone only to heal injuries.
Recall Knowledge - Elemental ( Arcana, Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13
Source Rage of Elements
Perception +9; crystal scent (imprecise) 60 feet, darkvision
Languages Petran
Skills Athletics +9, Stealth +9
Str +2, Dex +2, Con +1, Int -2, Wis +2, Cha +1
Crystal Scent A crysmal can sense crystals or gems within 60 feet as if using the scent ability.
AC 18; Fort +8, Ref +9, Will +9
HP 45; Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet
Melee agile), Damage 1d6+5 piercing crystal stinger +10 [+6/+2] ( Ranged range increment 60 feet), Damage 1d6+5 piercing and sink into stone Primal Innate Spells DC 17; Cantrips (2nd) tail spike +10 [+5/+0] ( detect magic, ghost sound (chiming; clinking; or rattling sounds only), light, mage hand
Rock Stride teleportation) The crysmal phases into adjacent rock that is large enough to accommodate it. Then, the crysmal senses similar or larger rocks within 60 feet and emerges from one. The crysmal can't use this ability again for 1 minute. ( Sink into Stone The spikes fired from a crysmal's tail phase into stone, pinning enemies in place. Enemies standing on or adjacent to a stone surface who are struck by a critical hit on a tail spike Strike are immobilized. The DC to Escape is 17.
Perception +9; crystal scent (imprecise) 60 feet, darkvision
Languages Petran
Skills Athletics +9, Stealth +9
Str +2, Dex +2, Con +1, Int -2, Wis +2, Cha +1
Crystal Scent A crysmal can sense crystals or gems within 60 feet as if using the scent ability.
AC 18; Fort +8, Ref +9, Will +9
HP 45; Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet
Melee agile), Damage 1d6+5 piercing crystal stinger +10 [+6/+2] ( Ranged range increment 60 feet), Damage 1d6+5 piercing and sink into stone Primal Innate Spells DC 17; Cantrips (2nd) tail spike +10 [+5/+0] ( detect magic, ghost sound (chiming; clinking; or rattling sounds only), light, mage hand
Rock Stride teleportation) The crysmal phases into adjacent rock that is large enough to accommodate it. Then, the crysmal senses similar or larger rocks within 60 feet and emerges from one. The crysmal can't use this ability again for 1 minute. ( Sink into Stone The spikes fired from a crysmal's tail phase into stone, pinning enemies in place. Enemies standing on or adjacent to a stone surface who are struck by a critical hit on a tail spike Strike are immobilized. The DC to Escape is 17.